Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Sad Hills [Voice Chat]

Sad Hills [Voice Chat]

A Roblox experience owned by Hills Society.

Social & hangoutIDsocial hangoutvoice chatminigames

Sad Hills [Voice Chat] is a social-hangout experience created on 2025-07-31. It currently has 244 players, 9,309,829 lifetime visits, and 993,294 favorites. The game holds a 91% like percentage. It features scenic mountain aesthetics and minigames including Sambung Kata and Tebak Yuk. Voice Chat is recommended for interaction.

Description (written by the developer; not a statement by this register)

Welcome to Sad Hills [Voice Chat] — a scenic social hangout in peaceful aesthetic mountains. 🏔️ Chat, chill, and meet new friends from around the world. Play fun minigames or just vibe to the calming music. 🎮 Minigames inside: • Sambung Kata — word chain challenge • Tebak Yuk — guess with Yes / No / Maybe • Koplo • More coming soon! 🔊 Voice Chat recommended (not required) 🎧 Set graphics to HIGH for the full experience 💬 Hangout, nongkrong, make new friends Tags: hangout, nongkrong, social, chat, VC, aesthetic, chill, VoiceChat ,spatial voice

Last updated by the developer 21 Aug 2026, 16:34 UTC.

78
playing (measured 21 Aug 2026, 20:54 UTC)
9,366,211
lifetime visits
91%
liked (3,487 👍 / 334 👎)
993,421
favourites (106.1 per 1k visits)
31 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7830018910 August 2026 — 300 players21 August 2026 — 78 players10 August 202621 August 2026
2 measurements spanning 11 days, net -222. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–333 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5478-222
10 Aug 2026, 14:35300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$
EMOJIS
90 R$
FLYING CLOUD
89 R$
GUITAR
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,160,373 · 64.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked21 August 2026 — 91 % liked23 August 2026 — 91 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:4991no change
21 Aug 2026, 20:5491no change
13 Aug 2026, 20:4991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.