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Zenith Tower: Dodecadence

Zenith Tower: Dodecadence

A Roblox experience owned by Simple Gamers.

ObbyENclimbingobstacle coursemultiplayer

Zenith Tower: Dodecadence is an obby experience created on 2025-07-31. It has 1,553,194 lifetime visits, 80 concurrent players, 69,267 favorites, and a 95% like percentage.

Description (written by the developer; not a statement by this register)

🏔️ The struggle itself towards the heights is enough to fill one's heart... ☀️ Welcome. Your objective is to go up and avoid enemies on your way there. Climb any way you want, whether it be using a ⚔️mighty sword or with 🪄magical powers and evil modifiers... 🌙 ...for this Zenith Tower is yours to conquer. ❤️ Better with friends in parties! (Make a friendship with binding chains!.. or break it...) Playable on PC🖥️, Mobile📱, Console🎮 and (soon) VR🥽! Made with ♥ by: @debelopment - Lead Game Design, Programming, Art, UI Design and Modelling @Encythe - Additional UI and Programming help ...and other contributors listed in the Credits! Heavily inspired by TETRIO, Crazy Stairs & Nullscape

Last updated by the developer 10 Aug 2026, 04:20 UTC.

80
playing (measured 10 Aug 2026, 16:15 UTC)
1,553,194
lifetime visits
95%
liked (20,658 👍 / 1,083 👎)
82,433
favourites (53.1 per 1k visits)
31 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1586first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP👑
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

...IT BEGAN HERE · welcome617,943 · 67.1% win
WUH OH · other472,354 · 45.7% win
THANK YOU BINGLE! · other444,265 · 49.2% win
CRUEL WORLD... · other432,761 · 46.8% win
ENLIGHTENMENT · other411,829 · 59.0% win
STEPPING STONE · progression353,940 · 24.8% win
THAT'S THE LIMIT OF MY FAITH... · other310,943 · 45.9% win
Tringle! :D · other272,217 · 29.2% win
THEY'RE RIGHT BEHIND ME AREN'T THEY · secret257,492 · 22.3% win
STEEP STEPS · progression236,281 · 22.2% win
...AND SO IT FELL · progression209,771 · 30.8% win
BACK FOR MORE · other203,425 · 30.2% win
CLUELESS · other150,222 · 18.1% win
POINT OF NO RETURN · progression144,291 · 17.4% win
BEST ADVERTISEMENT · other124,959 · 14.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked23 October 2026 — 95 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:3695no change
13 Oct 2026, 14:3595no change
3 Oct 2026, 14:3495no change
23 Sept 2026, 14:3395no change
13 Sept 2026, 14:1895no change
3 Sept 2026, 14:1795no change
24 Aug 2026, 12:0795no change
14 Aug 2026, 12:0695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.