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Zenith Tower: Dodecadence

Zenith Tower: Dodecadence

A Roblox experience owned by Simple Gamers.

ObbyENclimbingobstacle coursemultiplayer

Zenith Tower: Dodecadence is an obby experience created on 2025-07-31. It has 1,553,194 lifetime visits, 80 concurrent players, 69,267 favorites, and a 95% like percentage.

Description (written by the developer; not a statement by this register)

🏔️ The struggle itself towards the heights is enough to fill one's heart... ☀️ Welcome. Your objective is to go up and avoid enemies on your way there. Climb any way you want, whether it be using a ⚔️mighty sword or with 🪄magical powers and evil modifiers... 🌙 ...for this Zenith Tower is yours to conquer. ❤️ Better with friends in parties! (Make a friendship with binding chains!.. or break it...) Playable on PC🖥️, Mobile📱, Console🎮 and (soon) VR🥽! Made with ♥ by: @debelopment - Lead Game Design, Programming, Art, UI Design and Modelling @Encythe - Additional UI and Programming help ...and other contributors listed in the Credits! Heavily inspired by TETRIO, Crazy Stairs & Nullscape

Last updated by the developer 10 Aug 2026, 04:20 UTC.

80
playing (measured 10 Aug 2026, 16:15 UTC)
1,553,194
lifetime visits
95%
liked (18,514 👍 / 936 👎)
72,134
favourites (46.4 per 1k visits)
31 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1586first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP👑
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

...IT BEGAN HERE · welcome532,980 · 75.4% win
WUH OH · other418,302 · 48.9% win
THANK YOU BINGLE! · other384,814 · 53.4% win
CRUEL WORLD... · other377,005 · 51.6% win
ENLIGHTENMENT · other337,546 · 65.6% win
STEPPING STONE · progression325,717 · 25.6% win
THAT'S THE LIMIT OF MY FAITH... · other255,614 · 51.6% win
Tringle! :D · other237,133 · 31.7% win
THEY'RE RIGHT BEHIND ME AREN'T THEY · secret231,934 · 23.9% win
STEEP STEPS · progression211,768 · 23.2% win
...AND SO IT FELL · progression176,582 · 32.7% win
BACK FOR MORE · other164,193 · 32.4% win
CLUELESS · other126,321 · 24.8% win
POINT OF NO RETURN · progression125,636 · 20.0% win
BEST ADVERTISEMENT · other106,330 · 19.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:0795no change
14 Aug 2026, 12:0695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.