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Async Research Facility [V2.1]

Async Research Facility [V2.1]

A Roblox experience owned by Async Research Facility [KV31].

HorrorENbackroomssci-fi horrorlore exploration

Description (written by the developer; not a statement by this register)

Async was founded by Lawrence Altman in 1983 and produced MRI-Scanners and was funded by the government. Later async started hiring Mr. Beck as Vice Director and began constructing a Machine nicknamed KV31 or the Low-Proximity Magnetic Distortion System. ⚠ Expect Bugs and Lags, This game is huge!! and Bright Lights, this game is meant for those who have good computer! ⚠ This Game uses own story telling Stuffs, some are Lore Accurate, some dont. Inspired by: Backrooms Series by Kane, Portal 2, Black Mesa and Half Life Current Year: 2000 Credits: its_Blox - Async Logo and UI Design Chetan_Jaggie - Builder, Coder and Project Lead epic318 - Builder and Coder

Last updated by the developer 30 Jul 2026, 11:24 UTC.

0
playing (measured 12 Aug 2026, 09:47 UTC)
1,686
lifetime visits
60%
liked (6 👍 / 4 👎)
17
favourites (10.1 per 1k visits)
31 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Glock 17
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Async Research Facility! · welcome408 · 0.00% win
Meet the Owner · social13 · 0.00% win
Sealed Away · other1 · 0.00% win
What is this place? · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.