Async Research Facility [V2.1]
A Roblox experience owned by Async Research Facility [KV31].
HorrorENbackroomssci-fi horrorlore exploration
Description (written by the developer; not a statement by this register)
Async was founded by Lawrence Altman in 1983 and produced MRI-Scanners and was funded by the government. Later async started hiring Mr. Beck as Vice Director and began constructing a Machine nicknamed KV31 or the Low-Proximity Magnetic Distortion System. ⚠ Expect Bugs and Lags, This game is huge!! and Bright Lights, this game is meant for those who have good computer! ⚠ This Game uses own story telling Stuffs, some are Lore Accurate, some dont. Inspired by: Backrooms Series by Kane, Portal 2, Black Mesa and Half Life Current Year: 2000 Credits: its_Blox - Async Logo and UI Design Chetan_Jaggie - Builder, Coder and Project Lead epic318 - Builder and Coder
Last updated by the developer 30 Jul 2026, 11:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 09:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.