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Tower Trials: 6 Stages of Skill

Tower Trials: 6 Stages of Skill

A Roblox experience owned by Obbyvault.

ObbyENparkourdifficulty-basedtower-climbing

Description (written by the developer; not a statement by this register)

Tower Trials: 6 Stages of Skill; Climb through 6 thrilling difficulty stages, from calm green floors to intense blue nightmares. Can you reach the top and prove you're an obby master? Challenge your reflexes, race your friends, and try not to fall. - This obby is designed for both beginners and experienced players. Choose your challenge: easy path or hard path! Thanks for playing! Remember to like the game and join the group. [UPDATE 1.0] ADDED CHECKPOINTS ADDED LAVA - Created by Obbyvault Tags (Ignore): Difficulty, Chart, Obby, Tower, Stages, Stage, Hard, Easy, Badge, Jump, Gear

Last updated by the developer 4 Aug 2025, 05:06 UTC.

0
playing (measured 14 Aug 2026, 21:49 UTC)
3,207
lifetime visits
89%
liked (8 👍 / 1 👎)
6
favourites (1.9 per 1k visits)
31 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Magic Carpet
149 R$
Laser Gun
99 R$
Gravity Coil (Jump Coil)
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,590 · 0.00% win
Winner! · progression92 · 0.00% win
Extreme Winner · progression3 · 0.00% win
Winner? · secret1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.