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πŸŒ‹[ALPHA] Clone Obby

πŸŒ‹[ALPHA] Clone Obby

A Roblox experience owned by Xzyc Studios.

ObbyENclone mechanicchaosobstacle course

Description (written by the developer; not a statement by this register)

Welcome to Obby But Every Second a Clone Spawns! This is a chaotic and fun twist on classic obbys – every second, a new clone of your character spawns behind you! Dodge obstacles, think fast, and don’t let your army of clones block your path. Will you outsmart your own crowd and reach the end? 🚧 This game is in BETA! Expect bugs, updates, and more content soon. πŸ’₯ Features: β€’ Clone-spawning madness β€’ Fun and challenging obby levels β€’ Multiplayer support β€’ Unique mechanics each update πŸ‘ Like and favorite if you want to see more updates! πŸ› Found a bug? Message us or leave feedback! 🏷️ Tags: obby, clone, parkour, funny, chaos, challenge, beta, multiplayer, clones, random, obstacle, race

Last updated by the developer 25 Dec 2025, 20:16 UTC.

0
playing (measured 22 Aug 2026, 03:36 UTC)
411
lifetime visits
78%
liked (7 πŸ‘ / 2 πŸ‘Ž)
30
favourites (73.0 per 1k visits)
31 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin Gamepass
999 R$
Rainbow Carpet!
99 R$
Gravity Coil
49 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the Beta of Clone Obby! Β· other103 Β· 0.00% win
You played Clone Obby! Β· welcome103 Β· 0.00% win
You completed the first Clone Obby Stage! Β· progression5 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.