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[REVAMP!] Steal a Phone

[REVAMP!] Steal a Phone

A Roblox experience owned by snows productions.

TycoonENstealing mechanicbase defenserebirth progression

Steal a Phone is a tycoon experience created on July 31, 2025. The game has accumulated 1,566,333 lifetime visits and 89,447 favorites. It maintains an 82 percent like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

📱 Welcome to Steal a Phone! 📱 👍 LIKE and ⭐ FAVORITE the game for a +25% LUCK boost! 🌀 Next GODPHONE unlocks at: 1000 LIKES! Gameplay Guide: 📞 Buy your first Phone from the conveyor. 🔒 Place it on your base pedestal to generate cash. 💰 Steal better Phones from other players' bases! 🔄 Rebirth to unlock permanent multipliers and exclusive gear. 😈 Use gadgets and tools to get the ultimate advantage! 💻 All devices supported (PC, Mobile, Tablet). Tags: Steal A Phone Steal a Device, Steal a Brainrot, Steal A, Steal

Last updated by the developer 2 May 2026, 20:09 UTC.

0
playing (measured 11 Aug 2026, 15:07 UTC)
1,566,333
lifetime visits
82%
liked (998 👍 / 219 👎)
89,447
favourites (57.1 per 1k visits)
31 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RF
14,286 R$
Admin Commands
999 R$
VIP
299 R$
Ban Hammer
299 R$
2x Money
199 R$
Flying Carpet
199 R$
Laser Gun
199 R$
Blackhole Slap
149 R$
Better Lock
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Steal A Phone!!! · welcome292,749

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.