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🔥 INDUSTRIAL OIL TYCOON 🛢️

🔥 INDUSTRIAL OIL TYCOON 🛢️

A Roblox experience owned by Yungmuney Neanderthals.

TycoonENtycoonoil industryprogression

Description (written by the developer; not a statement by this register)

You’re a nobody. Broke, mocked, and completely alone. 😔 But one day, you get an idea... OIL. 🛢️💥 This is your shot to flip the script. Start small, build shady conveyor setups, and turn your scrappy oil hustle into a global empire. Get rich, shut the doubters up, dominate the world. 💸🌍 🎮 Join the group for a 125% cash bonus! 💾 Your progress saves automatically. 👍 Like the game to support future updates! Oil Tycoon Inspired by "Prove Dad Wrong" and "Prove Mom Wrong" and "Rule the World" genre tycoon games.

Last updated by the developer 31 Jul 2025, 22:04 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
128,269
lifetime visits
61%
liked (672 👍 / 437 👎)
1,349
favourites (10.5 per 1k visits)
31 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rob Players
3,000 R$
Auto Sell
399 R$
3x Faster Restockers
349 R$
hire beast
249 R$
hire lebron
199 R$
2x Cash
199 R$
hire kai
149 R$
hire ice spice
149 R$
hire speed
99 R$
Starterpack
99 R$
hire caseoh
99 R$
carry multiple Oil
99 R$
2x Oil
99 R$
2x Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OIL · other86,218 · 100.0% win
SELLING · other86,191 · 100.0% win
STARTED · welcome86,112 · 100.0% win
YOU · other86,074 · 100.0% win
YOU RULED THE WORLD (with crude oil) · other109 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6115 August 2026 — 61 % liked4 September 2026 — 61 % liked14 October 2026 — 61 % liked15 August 202614 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 13:2161no change
4 Sept 2026, 10:2161no change
15 Aug 2026, 08:4961first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.