Chaos:Re [ Easter Update! ]
A Roblox experience owned by Zen's FEAR studio.
Fighting & PvPENweapons battlegroundsinspired by Chaoseaster update
Description (written by the developer; not a statement by this register)
CHAOS:Re (Weapons Battlegrounds) by Zen's Fear Studio ( known as FRS in the past) (Short for Reimagined) Explore our new Easter Update and get the Limited choclate EggHunter Skin for the Mace! Complete the objective to get the ReSkin. Game has Air Drops,Key spawns, car,boat, 19 weapons, gernade/molly/health potion and more! Inspired By Chaos (Animus Games) Controls: PC: Cntrl = Shiftlock Shift = Sprint E = dash E+A/D/S = Side Dashes/Back Dash C = Crouch Console: Sprint - L3 Dash - Square/X Crouch - Circle/B Mobile/Console support exists but has bugs. Please sumbit bug reports on our server. Made by a lone dev. Still A WIP. Has Bugs. Gets frequent Updates Tags: #chaos #weapons #swords #fighting #battlegrounds #quality
Last updated by the developer 12 Jul 2026, 17:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 07:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.