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[😈] MEGA IMPOSSIBLE OBBY

[😈] MEGA IMPOSSIBLE OBBY

A Roblox experience owned by DitunoStudios.

ObbyENparkourdifficulty200 stages

[😈] MEGA IMPOSSIBLE OBBY is an obby experience created on 2025-07-31. It has 13,126,226 lifetime visits and 160,760 favorites. Currently, 111 users are playing. The game holds an 86% like percentage. It features 200 stages of increasing difficulty. Players can save progress automatically. Controls include reset, shift lock, and alignment keys.

Description (written by the developer; not a statement by this register)

😈 Welcome to the MEGA IMPOSSIBLE OBBY! Test your patience and obby skills by trying to complete a total of 200 stages, starting from easiest to almost IMPOSSIBLE! ⭐Total Stages: 200 ✅ Like and favorite if you're up for the challenge! ✨ Each stage is beatable, no matter how tough it looks! 💾 Your game saves automatically, so you’re free to pause anytime! ➡️ Join our group & favorite the game for free skips! https://www.roblox.com/communities/5847534/DitunoStudios Controls: - Reset Character (R) - Shift Lock (Shift) - Alignment Keys ( . and , ) Tags (ignore): obby, difficulty chart obby, parkour, adventure, wallhop, unbeatable, extreme, wall hop, rage, intense, fun, wraparound, hard, master, insane, tower, impossible, obstacle course, difficult, challenging, truss flick, dco

Last updated by the developer 21 Aug 2026, 10:37 UTC.

83
playing (measured 21 Aug 2026, 20:54 UTC)
13,181,921
lifetime visits
86%
liked (16,050 👍 / 2,648 👎)
161,319
favourites (12.2 per 1k visits)
31 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

83126104.510 August 2026 — 126 players21 August 2026 — 83 players10 August 202621 August 2026
2 measurements spanning 11 days, net -43. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–132 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5483-43
10 Aug 2026, 15:18126first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
499 R$
Magic Carpet
399 R$
Laser Gun
149 R$
VIP
129 R$
Jump Coil
129 R$
Thanos Hand
119 R$
Slap Hand
99 R$
Sword
99 R$
Speed Coil
99 R$
Boombox
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👋 Welcome! · welcome7,287,938 · 100.0% win
Day 1 Streak · progression6,875,488 · 100.0% win
Beat Effortless! · progression5,755,893 · 100.0% win
Beat Very Easy! · progression4,382,027 · 100.0% win
Beat Easy! · progression3,497,660 · 100.0% win
Beat Medium! · progression2,683,466 · 95.6% win
Beat Difficult! · progression1,594,346 · 59.8% win
Beat Hard! · progression976,296 · 39.2% win
Day 2 Streak · progression959,434 · 25.9% win
Beat Challenging! · progression673,158 · 29.1% win
🎃 Halloween Event 2025 · other408,010 · 0.00% win
Beat Intense! · progression307,647 · 14.6% win
Day 3 Streak · other281,001 · 8.2% win
Day 4 Streak · progression119,477 · 3.5% win
Beat Extreme! · progression91,521 · 4.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 2026 — 86 % liked21 August 2026 — 86 % liked23 August 2026 — 86 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3786no change
21 Aug 2026, 20:5486no change
13 Aug 2026, 18:3786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.