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[☄️] Dead Aim

[☄️] Dead Aim

A Roblox experience owned by Pug_Pug Productions.

ShooterENzombie survivalleaderboard competitionseasonal events

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Dead Aim! 👍 Like the game and join the group How to Play: 🧟 Fight zombies 📊 Rack kills 📈 Get to the top of the leaderboard 💻 Supports Desktop, Mobile and Tablet players Our Team: 🙏 Gus - @Zoobapug4110 - original creator and current only game worker Chapters and Status: Season One: Roblox Classic - Finished Mini Season 1: Ghoul Hunt - Finished Mini Season 2: Ghoul Hunt 2 - Finished Season Two: Outbreak Underground - Finished Mini Season 3: Harvest - Finished Season Three: Christmas - Finished Season 4: Fireball crash - 1/2/2026 at 6pm - 1/20/2026 at 5pm ⭐ Join our communities Pug_Pug Productions.

Last updated by the developer 2 Jan 2026, 22:42 UTC.

0
playing (measured 24 Sept 2026, 17:31 UTC)
1,333
lifetime visits
70%
liked (7 👍 / 3 👎)
4
favourites (3.0 per 1k visits)
31 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Sept 2026, 17:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$
Early Access Content
30 R$
DONATE FOR HELPING FUNDS!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Dead Aim: Zombie Hunt! · welcome725 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.