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Nights in the GARDEN 🌙

Nights in the GARDEN 🌙

A Roblox experience owned by A Survival Studio.

SurvivalENsurvivalfarminghorror

Nights in the GARDEN 🌙 is a survival experience created on 2025-08-01. The game has accumulated 2,306,174 lifetime visits and 6,459 favorites. Currently, zero players are active. The title holds a 72% like percentage. The description notes a premise involving crop growth and defense against hunters.

Description (written by the developer; not a statement by this register)

👍 Thumbs up the game for updates! Due to nationwide crop failure, survivors are being recruited to grow 2,000 pounds of crops, before it’s too late. Something is hunting your harvest. Grow what you can. Defend it with everything you’ve got. The future depends on your garden. Inspired by Grow a Garden, Dead Rails, and 99 Nights in the Forest.

Last updated by the developer 25 Jul 2026, 01:30 UTC.

0
playing (measured 10 Aug 2026, 16:37 UTC)
2,306,174
lifetime visits
72%
liked (2,429 👍 / 951 👎)
6,457
favourites (2.8 per 1k visits)
1 August 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played! · welcome871,508 · 100.0% win
Reached 50 lbs · progression200,798 · 0.00% win
Moonlit Madness · other92,243 · 0.00% win
Planted a Scarecrow · other64,825 · 0.00% win
Reached 250 lbs · progression34,762 · 0.00% win
Pumpkin Planter15,937 · 0.00% win
Reached 500 lbs · progression11,647 · 0.00% win
Reached 750 lbs · progression7,278 · 0.00% win
Reached 1,000 lbs · progression5,680 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:1672no change
14 Aug 2026, 08:1572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.