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Crush a Brainrot!

Crush a Brainrot!

A Roblox experience owned by The Oof Game.

SimulatorENclickerrebirthmeme

Crush a Brainrot! is a simulator experience created on 2025-08-01. It has accumulated 741,987 lifetime visits and 57,040 favorites. The game holds a 94% like percentage. Currently, zero users are playing. The description outlines mechanics involving collecting, crushing, and rebirthing for currency and boosts.

Description (written by the developer; not a statement by this register)

Welcome to Crush a Brainrot! 😊 Your Brainrots crush offline! Make sure to comeback and claim their rewards! Buy and collect as many Brainrots as possible! 🦈 Crush Brainrots to earn Cash! 💰 Rebirth to earn Gems! 💎 Buy upgrades to get extra boosts! ⬆️ Use code ''BRAINROT'' for 1000 Cash! Like and favourite the game for more updates! 🌟 - Premium Users receive +20% more cash! 💸 - Group Members receive +20% more cash!💸

Last updated by the developer 5 May 2026, 19:36 UTC.

0
playing (measured 10 Aug 2026, 20:36 UTC)
741,987
lifetime visits
94%
liked (2,224 👍 / 145 👎)
57,037
favourites (76.9 per 1k visits)
1 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash!
149 R$
x2 Luck!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Crushed a Brainrot! · other422,733 · 100.0% win
Rebirthed! · progression73,266 · 0.00% win
Celestial Brainrot! · other20,863 · 0.00% win
Secret Brainrot! · secret1,116 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.