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[NEW] MOUNT QIAN

[NEW] MOUNT QIAN

A Roblox experience owned by QIAN Community.

AdventureENmountain climbingrelaxing atmosphereexploration

[NEW] MOUNT QIAN is an adventure experience created on 2025-08-01. The game currently has 1 player and 2,320,305 lifetime visits. It holds 84,240 favorites and a 94% like percentage. The experience focuses on mountain climbing and exploration within a fictional natural landscape.

Description (written by the developer; not a statement by this register)

Welcome to MOUNT QIAN, a relaxing mountain climbing adventure set in a beautiful, majestic, and peaceful environment filled with positive vibes 🌿. Explore a fictional natural landscape while enjoying a calm atmosphere and a smooth gameplay experience as you climb toward the summit. 🌄 Recommended For You Tags : Mount Expedition Simulator Adventure Exploration Roleplay Climbing Cute

Last updated by the developer 24 Jul 2026, 10:18 UTC.

1
playing (measured 10 Aug 2026, 15:34 UTC)
2,320,305
lifetime visits
94%
liked (3,745 👍 / 227 👎)
83,961
favourites (36.2 per 1k visits)
1 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Title - Aura - Love - SpeedCoil - GravityCoil
99 R$
Boombox
75 R$
Panda Pet
20 R$
Speed Coil
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO "MOUNT QIAN" · welcome934,527 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:1794no change
13 Oct 2026, 11:1694no change
3 Oct 2026, 11:1594no change
23 Sept 2026, 11:0894no change
13 Sept 2026, 11:0794no change
3 Sept 2026, 11:0694no change
14 Aug 2026, 08:0794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.