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Fake News Tycoon [NPCs]

Fake News Tycoon [NPCs]

A Roblox experience owned by BIG MONEY CORPORATION..

TycoonENmedia empireclickbaittycoon

Fake News Tycoon [NPCs] is a tycoon experience created on 2025-08-01. It has accumulated 538,230 lifetime visits and 6,717 favorites. The title holds a 70% like percentage. Currently, zero users are playing. The description notes the game is in alpha with potential bugs and recent updates adding NPCs and performance improvements.

Description (written by the developer; not a statement by this register)

• Generate clickbait for maximum profit • Convince the public of outrageous things • Build an unstoppable media empire • Have a bit of fun along the way [ Game is in alpha, bugs may be present. Please do let me know if you find any ] 🆕 Update: • There are now NPCs who will fill your printers with ink when they run out, they're not super intelligent but they will work hard. • QOL & some performance improvements https://www.roblox.com/communities/34893328/BIG-MONEY-CORPORATION#!/about

Last updated by the developer 15 Jul 2026, 06:27 UTC.

0
playing (measured 11 Aug 2026, 02:19 UTC)
538,230
lifetime visits
70%
liked (1,489 👍 / 651 👎)
6,717
favourites (12.5 per 1k visits)
1 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Money
489 R$
Infinite Printer Storage
309 R$
Infinite Ink
299 R$
Maxed Ink Slots
129 R$
Custom Wallpapers
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Humble Beginnings · welcome382,087 · 100.0% win
Media Magnate · other116,075 · 20.3% win
We Just Went Global · other46,643 · 15.2% win
We Just Went Interdimensional · progression5,635 · 0.00% win
King of the Newspapers · other1,237 · 0.00% win
Found · other822 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:3570no change
14 Aug 2026, 20:3470first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.