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CANT STOP CLEANING

CANT STOP CLEANING

A Roblox experience owned by CoreCraft Studio.

Story & narrativeENstory gamechaos comedymultiple endings

Description (written by the developer; not a statement by this register)

🧽 Welcome to Can’t Stop Cleaning — the story game where cleaning gets completely out of control! 🧼 You just wanted to tidy your room… but one thing leads to another and suddenly you’re: Fighting a dog for the mop 🐶 Accidentally blowing up the microwave 🍴💥 Calling Dad to stop Mom from going full chaos mode 📞😂 And much, MUCH more… ・ Multiple Endings – your choices change the story! ・There are currently 4 free and 2 exclusive endings!! ・ Free & Robux-exclusive endings – can you unlock them all? ・ Humor + chaos + cleaning = madness 🧽 Start cleaning… if you dare. Can you survive the mess? Or will the mess survive you? 🌀 Follow me: https://www.roblox.com/users/8904522506/profile scripting and endings : usestarcode_realwert & greenworx management,game idea and script : Sub2Noob_Gamerz1

Last updated by the developer 13 Jan 2026, 11:30 UTC.

0
playing (measured 10 Aug 2026, 22:08 UTC)
295,580
lifetime visits
46%
liked (127 👍 / 148 👎)
31,727
favourites (107.3 per 1k visits)
1 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Investment 2
32,250 R$
commission
1,500 R$
Investment
1,430 R$
+10 WalkSpeed!
150 R$
Use Your Avatar!
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dog Ending · progression32,952 · 0.00% win
The Bonk Ending · progression27,848 · 0.00% win
Spotless Streets · other19,297 · 0.00% win
Spoon in Microwave Ending · secret6,746 · 0.00% win
Get Milk Ending! · progression6,247 · 0.00% win
Persistence Pays · other6,145 · 0.00% win
Laundry ending · progression3,153 · 0.00% win
Call Dad Ending · progression362 · 0.00% win
Kaboom Mom Ending · progression181 · 0.00% win
You Donated! · other82 · 0.00% win
Fuel for Freedom Ending · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

44464515 August 2026 — 44 % liked25 August 2026 — 46 % liked4 September 2026 — 46 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:3046no change
25 Aug 2026, 01:3246+2
15 Aug 2026, 01:1644first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.