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Everest Expedition X (BETA)

Everest Expedition X (BETA)

A Roblox experience owned by Everest Extreme Expeditions.

SurvivalENsurvivalmountaineeringresource management

Description (written by the developer; not a statement by this register)

🌄 Everest Expedition 🌄 Get ready for the ultimate survival adventure on the highest peak in the world! ❄️ Face hunger, thirst, and freezing cold as you climb your way to the summit. 🍗💧 Manage your resources, gather supplies, and brave the harsh conditions. Only the bravest explorers will conquer Everest! 🧗‍♂️ Are you ready to test your limits and survive the climb??? Every choice matters. Survive, explore, and make your own story in Everest Expedition! 🏔️🔥

Last updated by the developer 19 Aug 2025, 08:20 UTC.

0
playing (measured 27 Aug 2026, 18:31 UTC)
2,942
lifetime visits
62%
liked (8 👍 / 5 👎)
16
favourites (5.4 per 1k visits)
1 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 18:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Equipment Pack (TEST – Do NOT Buy)
20 R$
Rappel — TEST (Do NOT Buy!)
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Explorer · welcome2,392 · 0.00% win
You Reached to Camp 1 · progression0 · 0.00% win
You reached Camp 2 · progression0 · 0.00% win
You reached Camp 3 · progression0 · 0.00% win
You reached Camp 4 · progression0 · 0.00% win
You reached Base Camp · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

627367.528 August 2026 — 73 % liked7 September 2026 — 67 % liked27 October 2026 — 62 % liked28 August 202627 October 2026
3 measurements spanning 60 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 16:5062-5
7 Sept 2026, 11:2267-6
28 Aug 2026, 07:0673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.