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Destroy a Town 🏚️

Destroy a Town 🏚️

A Roblox experience owned by Very Peaceful Games.

SimulatorENdestructionidleprocedural generation

Destroy a Town 🏚️ is a simulator experience created on 2025-08-01. It has recorded 597,259 lifetime visits and 2,328 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The description outlines mechanics involving weapon usage, building destruction, and cash generation through burning parts.

Description (written by the developer; not a statement by this register)

WELCOME TO DESTROY A TOWN! Grab your weapons, and unleash total chaos! 💥 Smash buildings and tear through procedurally generated towns to earn parts, unlock insane new weapons, and cause more destruction than ever before! How to Play: 🪙 Throw your weapon in the town to break anything in sight 🔥 Drop parts in your furnace to burn for cash 🔧 Upgrade to bigger, crazier, and rarer weapons 🌍 Explore new maps filled with breakable structures ⚡ Trigger disasters for MASSIVE destruction 🪖 Use armor to protect yourself from the angry NPCs 💤 Your parts continue burning for cash even while you're offline!

Last updated by the developer 22 Apr 2026, 11:40 UTC.

0
playing (measured 10 Aug 2026, 19:22 UTC)
597,259
lifetime visits
89%
liked (3,244 👍 / 381 👎)
2,323
favourites (3.9 per 1k visits)
1 August 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

1,000 Parts Destroyed · progression192,049 · 0.00% win
[1,000 KG] · collection9,669 · 0.00% win
[10,000 KG] · other8,581 · 0.00% win
100,000 Parts Destroyed · progression3,088 · 0.00% win
[100,000 KG] · collection2,484 · 0.00% win
1,000,000 Parts Destroyed · other160 · 0.00% win
[1,000,000 KG] · collection32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked3 September 2026 — 89 % liked23 October 2026 — 89 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:0789no change
3 Sept 2026, 21:3889no change
14 Aug 2026, 19:3889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.