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(🖥️)Legendary shootout

(🖥️)Legendary shootout

A Roblox experience owned by DeathRising Works Studio.

ShooterENcompetitive shooterPvPweapon customization

Description (written by the developer; not a statement by this register)

Welcome to legendary shootout The Ultimate Competitive Challenge! Dive into fast action where skill, aim, and smart plays decide the winner. Enjoy smooth matches, weekly updates, and balanced gameplay without unfair advantages. Try a variety of gear, explore a polished lobby with an interactive shop, and jump to new maps. With over 1,000 active players, there’s always a match waiting. Rule-breakers beware — using exploits means a permanent removal from the game. Join our community for sneak peeks, events, and news in our Discord server . Can you claim the top spot? credit to all the people that we useds assets ,and guis thank you for playing. 4rd update

Last updated by the developer 28 Dec 2025, 20:57 UTC.

0
playing (measured 15 Aug 2026, 09:49 UTC)
2,163
lifetime visits
91%
liked (10 👍 / 1 👎)
4
favourites (1.8 per 1k visits)
1 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 09:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

hyper bundle
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome78 · 0.00% win
you meet the owner · other0 · 0.00% win
alpha tester · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.