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[❄️] Arcane Airsoft V1.2 [UPDATE]

[❄️] Arcane Airsoft V1.2 [UPDATE]

A Roblox experience owned by Ozmium Game Studios.

ShooterENteam-based combattactical shootermultiplayer

Description (written by the developer; not a statement by this register)

Fight in teams using guns against your friends. Have fun, Play, Enjoy [Update LOG] - map abilities - optimization KEYBINDS --[PC]-- Shoot – Mouse 1 Aim – Mouse 2 Reload – R Chamber – F Sprint – Left Shift Switch Sight – T Raise Stance – X Lower Stance – C Lean Left – Q Lean Right – E Switch Fire Mode – V Drop – Backspace Pickup – G Hold for Scroll Zoom – Left Ctrl --[PlayStation]-- Shoot – R2 Aim – L2 Reload – square Chamber – R3 Sprint – L3 Raise Stance – circle Lower Stance – D-Pad Down Lean Left – D-Pad Left Lean Right – D-Pad Right Pickup – L3 --[Xbox]-- Shoot – RT Aim – LT Reload – X Chamber – R3 Sprint – L3 Raise Stance – B Lower Stance – D-Pad Down Lean Left – D-Pad Left Lean Right – D-Pad Right Pickup – L3

Last updated by the developer 12 Apr 2026, 18:46 UTC.

0
playing (measured 27 Aug 2026, 03:52 UTC)
11,882
lifetime visits
89%
liked (33 👍 / 4 👎)
45
favourites (3.8 per 1k visits)
1 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 03:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] RPG-7
399 R$
[👑] VIP
299 R$
[♣️] M4A1 MODDED
150 R$
[🔫] Taurus 82
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,721 · 0.00% win
Join the group! · other47 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8927 August 2026 — 89 % liked6 October 2026 — 89 % liked16 October 2026 — 89 % liked27 August 202616 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 04:0189no change
6 Oct 2026, 04:0089no change
27 Aug 2026, 03:5389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.