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Teleport Troll Tower

Teleport Troll Tower

A Roblox experience owned by IRA's Creations.

ObbyENTower ObbyTroll MechanicsParkour

Teleport Troll Tower is an obby experience created on 2025-08-01. It has recorded 11,972,395 lifetime visits and 1,468,575 favorites. The experience holds a 91% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

🎉 Welcome To Teleport Tower! 🎉 [⚠️] Teleport! [😈] Teleport to Troll Others!😈 [😈] Complete the whole tower without getting trolled! 😈 Made by : AnnoyExist and AnnoyMondialu Tags - Teleport Tower Obby, Tower Obby, Funny Obby, Hard Obby, Impossible Obby, Escape Tower, Parkour, Obstacle Course, Rage Tower, Troll Obby, Teleport Free, Teleport Tower

Last updated by the developer 25 Mar 2026, 14:36 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
11,972,395
lifetime visits
91%
liked (4,622 👍 / 470 👎)
1,468,590
favourites (122.7 per 1k visits)
1 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
599 R$
Flying Carpet
267 R$
God's Hand
129 R$
VIP
79 R$
Hacker's Glove
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Teleport Tower👋 · welcome6,615,755 · 100.0% win
5 Minutes · progression3,896,738 · 80.0% win
10 Minutes · other2,338,652 · 80.0% win
Winner · other1,086,875 · 0.00% win
25 Minutes · progression541,160 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0791no change
23 Aug 2026, 19:0691no change
13 Aug 2026, 19:0591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.