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🚨Plate Panic [🎆AMERICA 250]

🚨Plate Panic [🎆AMERICA 250]

A Roblox experience owned by Blueshift Devs.

SurvivalENsurvivalsocial betrayalseasonal event

Description (written by the developer; not a statement by this register)

🚨Chaos has started... But it's only the beginning! Survive tons of unique events!🚨 🤝Meet new people, but don't get too comfortable! In the end you may have to betray them...🤝 🏪Shop for new abilities! These abilities will help you get through all your troubles, use them wisely though...[COMING SOON]🏪 🎉AMERICA 250 (4th of July) UPDATE🎆 --Brand new quest (talk to Sam in the lobby) --Brand new events --Bug Fixes --4th of July decorations +MORE! ⚠️Disclaimer⚠️ Some updates may be delayed to bring the best quality of an update to you! If an update is delayed, just know that we are working hard to fix bugs that make the game unplayable.

Last updated by the developer 14 Jul 2026, 23:03 UTC.

0
playing (measured 15 Aug 2026, 09:35 UTC)
541
lifetime visits
93%
liked (13 👍 / 1 👎)
8
favourites (14.8 per 1k visits)
1 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 09:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
2x Coins
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sit in the chair · other33 · 0.00% win
Winner · progression14 · 0.00% win
AMERICA 250 Event Badge · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.