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[update 1.1] PAYBACK

[update 1.1] PAYBACK

A Roblox experience owned by those who PAYBACK.

Fighting & PvPENasymmetricalinspired by Die of Deathbuggy

Description (written by the developer; not a statement by this register)

[Update log: 1.1] You disappoint me. being thrown around from round to round and giving up in the process. don't you show a little distain? a bit of ANGER? well if that's true give. them. PAYBACK. "Yo what if grace was an asym but GARBAGE" Payback is a game where you fight back against your mistakes and flaws HEAVILY inspired by die of death and grace(we obviously dont support the devs) Please note: game is super buggy

Last updated by the developer 22 Aug 2026, 22:32 UTC.

0
playing (measured 23 Aug 2026, 08:45 UTC)
2,697
lifetime visits
80%
liked (35 👍 / 9 👎)
116
favourites (43.0 per 1k visits)
1 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 08:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The man behind the tree · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.523 August 2026 — 79 % liked22 September 2026 — 80 % liked23 August 202622 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 08:4680+1
23 Aug 2026, 08:4579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.