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[🏖️] Rob a Bank💰

[🏖️] Rob a Bank💰

A Roblox experience owned by Zimmer Studios.

TycoonENbank heisttycoonoffline earnings

Rob a Bank is a tycoon experience created on August 1, 2025. The game currently has 38 players online. It has accumulated 11,248,330 lifetime visits and 18,192 favorites. The title holds a 92% like percentage. Players engage in bank empire growth, guard purchases, and rebirth mechanics within the Roblox platform.

Description (written by the developer; not a statement by this register)

👋Welcome to Rob a Bank! How to Play: 🏭Grow a Bank Empire 👮Buy Guards 💰Rob other Players 🔁Rebirth 🔨Buy more tools Remember, your bank literally makes money while you are offline⭐

Last updated by the developer 3 Aug 2026, 20:36 UTC.

38
playing (measured 10 Aug 2026, 15:00 UTC)
11,248,330
lifetime visits
92%
liked (32,267 👍 / 2,710 👎)
19,036
favourites (1.7 per 1k visits)
1 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:007first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HUGE Baton
1,499 R$
x2 Money!
499 R$
Magic Carpet
399 R$
Golden Baton
199 R$
More Space!
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

K · other4,336,096 · 100.0% win
N · other4,333,280 · 100.0% win
A · other4,331,206 · 100.0% win
B · other4,326,505 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 92 % liked22 September 2026 — 92 % liked2 October 2026 — 92 % liked12 October 2026 — 92 % liked22 October 2026 — 92 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:4992no change
12 Oct 2026, 19:4592no change
2 Oct 2026, 19:3792no change
22 Sept 2026, 19:3692no change
12 Sept 2026, 19:3692no change
2 Sept 2026, 19:3592no change
23 Aug 2026, 19:3392no change
13 Aug 2026, 19:3292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.