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🤚Tower Of Slaps [BETA]

🤚Tower Of Slaps [BETA]

A Roblox experience owned by Homemade Joes'.

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Description (written by the developer; not a statement by this register)

THE GREAT TOOLS UPDATE. So, what's new? - Bugs and broken parts were fixed - Secret door now has contents - The game now has badges, game passes and free starters for less rich players. - Toon in for the next big update: Second Tower ⚠️Caution: This game is in Beta, some things may break and fail.❗ 😁 You're a happy player, until someone slaps you. Will you get revenge on the world, or be attacked again! 👍Make sure to like and favorite this roblox game! We will Release the second tower very soon... 🛒🛍️Don't forget to purchase some stuff from the shop. 🤯😳This game was founded by S&I Corparation in assistance of Wizardthedut.

Last updated by the developer 2 Aug 2025, 14:43 UTC.

0
playing (measured 12 Sept 2026, 13:22 UTC)
21,228
lifetime visits
38%
liked (8 👍 / 13 👎)
18
favourites (0.8 per 1k visits)
1 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 13:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[LIMITED] *Golden* Slap
250 R$
Grappling hook
200 R$
Rainbow Carpet
150 R$
Invisiblity Potion
120 R$
Switch Bodies
100 R$
Speed Coil
80 R$
Jump Coil
80 R$
Boombox
50 R$
Sword
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Tower OF SLAPS!!! · welcome10,388 · 0.00% win
Beat First Tower · progression484 · 0.00% win
??? · secret40 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.