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[NEW] Ore Rush: Incremental Mining Simulator πŸ’Ž

[NEW] Ore Rush: Incremental Mining Simulator πŸ’Ž

A Roblox experience owned by CΒ·XON Studios.

Description (written by the developer; not a statement by this register)

⛏️ Welcome to Collect Ores β€” an incremental mining simulator! πŸ’Ž Mine stone, coal, iron, gold, diamond & more. Sell for coins, buy upgrades, unlock new zones, hatch pets, and race the leaderboards in a smooth idle/incremental loop. HOW TO PLAY β€’ Collect in the Start Zone, then SELL to cash out. β€’ Buy Upgrades: speed, backpack/capacity, magnet, auto-deposit. β€’ Unlock Zones for higher-value ores. β€’ Hatch & equip Pets for multipliers. β€’ Rebirth for permanent boosts and special rewards. β€’ Spin the Wheel every 30 minutes; claim daily gifts & use codes. β€’ Play with Friends & Premium for extra boosts. WHY PLAY β€’ Clean incremental/idle progression. β€’ Satisfying upgrades and zone grind. β€’ Frequent updates and limited-time events. Like & Favorite for updates and new codes! ⭐

Last updated by the developer 25 Sept 2025, 15:20 UTC.

0
playing (measured 20 Sept 2026, 05:00 UTC)
275
lifetime visits
75%
liked (3 πŸ‘ / 1 πŸ‘Ž)
2
favourites (7.3 per 1k visits)
1 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
20 Sept 2026, 05:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Coins Multiplier 2X
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Collect 100 Ores Β· collection30 Β· 0.00% win
Welcome Β· welcome10 Β· 0.00% win
First Rebirth Β· progression7 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.