[UPDπ] Grow a Garden But You Have Jandel POWER π₯
A Roblox experience owned by SpaceTimeBuilder.
TycoonENJandel MonkeyAdmin PanelPoppy Playtime IP
[UPDπ] Grow a Garden But You Have Jandel POWER π₯ is a tycoon experience created on 2025-08-02. The game has accumulated 662,751 lifetime visits and 51,094 favorites. Current player count is zero. The title includes emojis and references Jandel Monkey additions.
Description (written by the developer; not a statement by this register)
[UPDπ] Grow a Garden But You Have Jandel POWER π₯ - Jandel Monkey Added - Others Stuff Added Welcome to Grow a Garden But You Have Jandel POWER π₯ Press F2 for Jandel Admin Panel Press the Admin Button on right up corner for Mobile Show your support and love for the game by giving it a thumbs up π and adding it to your favorites β. Your appreciation means the world to us! π€― ~Disclaimer; due to Roblox's TOS, Playing this game does not guarantee any prize; All of the prize handlings will be dealt with in the game's Roblox group. TAG : Poppy, Playtime, Escape, Obby, Fun, Easy, Ride into, Escape Poppy Playtime!, Mommy Long Legs, rainbow , long , popular , super , really , easy , fun , funny , mega , free , colorful , colors , color , colour , colourful , Obby obby,Escape Mommy Long Legs, Escape Mommy Long Legs, 2nd Chapter Poppy Playtime, Christmas
Last updated by the developer 9 Sept 2025, 17:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.