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✨SHINE✨ Collect A Weird Mascot

✨SHINE✨ Collect A Weird Mascot

A Roblox experience owned by PieboGames.

SimulatorENcollectathonpet collectionrebirths

Description (written by the developer; not a statement by this register)

🎉 Collect them all to complete the Index and unlock Rebirths! 🏠 Upgrade your base, 🎡 Spin the wheel, 🐾 Race to see who gets the rare mascot first! 📌 What’s new? 🌙 Day & Night Cycle 🏝️ New Island 🎨 Graphics Overhaul ⚡ Better Performance ✨ NEW SHINE RARITY ✨ Combine 3 DIVINE pets into 1 SHINE pet! 💸 3x Money Multiplier 🔥 Fully Neon 👑 Limited CAPYCAPYBARA KING 🏠 Glowstone House 📢 New Surprise Board 💻 PC: press B to Push 🎮 Console: press X to Push 🤝 Trade and gift mascots with friends – playing together is better! 🚀 The game is early stage; new mascots, features & events coming! 👑 Goal: keep making it unique & fun! ⚡ Don’t forget to: 👍 Like ⭐ Favorite 👥 Follow our group! 💖 Your support helps the game grow!

Last updated by the developer 26 Jul 2026, 05:56 UTC.

0
playing (measured 11 Aug 2026, 00:30 UTC)
13,613
lifetime visits
77%
liked (41 👍 / 12 👎)
37
favourites (2.7 per 1k visits)
2 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3X DINHEIRO
50 R$
2X PULOS
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,589 · 0.00% win
Bem-Vindo! · welcome43 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757876.516 August 2026 — 75 % liked26 August 2026 — 76 % liked15 September 2026 — 76 % liked25 September 2026 — 77 % liked5 October 2026 — 78 % liked15 October 2026 — 78 % liked25 October 2026 — 77 % liked7716 August 202625 October 2026
7 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 20:0677-1
15 Oct 2026, 20:0078no change
5 Oct 2026, 19:5378+1
25 Sept 2026, 19:5277+1
15 Sept 2026, 19:3176no change
26 Aug 2026, 19:2176+1
16 Aug 2026, 19:2075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.