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bomb tag ๐Ÿ’ฃ [RELEASE!]

bomb tag ๐Ÿ’ฃ [RELEASE!]

A Roblox experience owned by Voxelitize.

Social & hangoutENtagretrogamejam

Description (written by the developer; not a statement by this register)

๐Ÿ› ๏ธ this game was made in 3 days for @jandel's gamejam, but we will continue its development in future! ๐Ÿƒโ€โ™‚๏ธ the theme was Retro Slop !! [SPACEBAR] - to vault over objects [CTRL] - to unlock your mouse ๐Ÿ’ฃ bobm credits: ๐Ÿ‘‰ @BlizV3 - gui, gamemode & badge icons, game icon & thumbnails ๐Ÿ‘‰ @LatentDev - scripting, ui scripting ๐Ÿ‘‰ @c0rr_n - map, scripting, animations all sound effects & music ingame were made by the @Roblox account !! "Broken Sky" (skybox) was uploaded by @Roblox, made by Mark Alsip "Fuse Bomb" (Default Bomb Skin) was created by @Roblox "Subspace Tripmine" (Subspace Skin) was created by @Roblox ๐Ÿค‘ free private servers โœ… everything else has been made by @BlizV3, @LatentDev & @c0rr_n ๐ŸŒŸ tested by our awesome community @doNObasic, come join if you haven't already!

Last updated by the developer 12 May 2026, 08:26 UTC.

0
playing (measured 10 Aug 2026, 17:33 UTC)
2,063
lifetime visits
92%
liked (22 ๐Ÿ‘ / 2 ๐Ÿ‘Ž)
11
favourites (5.3 per 1k visits)
2 August 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome to bomb tag ยท welcome783 ยท 0.00% win
sorry, not sorry ยท other297 ยท 0.00% win
SPEEEEEEEEED ยท other287 ยท 0.00% win
untouchable ยท progression206 ยท 0.00% win
close call ยท other36 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.