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[RELEASE] ragdolled

[RELEASE] ragdolled

A Roblox experience owned by untitled4.

Fighting & PvPENfightingragdoll physicsPvP

Description (written by the developer; not a statement by this register)

> // classic "modern" feeling fighting game, inspired by the classic sfoth and doomspire brickbattle games and adds funny knockback physics > // keeps that classic fighting mechanics but adds more movement, skins, and more (play the game for yourself to see the rest) -/// CONTROLS \\\- [mouse1] - base attack [e] - ability 1 [r] - ability 2 [f] - signature [q] - dash [x] - slide [j] - character quest panel /// -> all controls are optimized to tell you what keys and buttons to press -/// CREDITS \\\- > // @icequeenbear - icon art > // @beastical55 - ingame icons > // @supermegateotron - cabbit sword asset

Last updated by the developer 13 Aug 2026, 07:36 UTC.

1
playing (measured 13 Aug 2026, 12:52 UTC)
2,799
lifetime visits
100%
liked (16 👍 / 0 👎)
11
favourites (3.9 per 1k visits)
2 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 12:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

im broke pls buy
1,033 R$
Custom Kill Audios
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Kill · progression21 · 12.9% win
You joined the group! · welcome3 · 0.00% win
Unlocked Ranked · progression2 · 0.00% win
100 Kills · progression1 · 0.00% win
3 days · progression1 · 0.00% win
14 days · progression0 · 0.00% win
7 days · progression0 · 0.00% win
10 days · other0 · 0.00% win
1000 kills · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10018 August 2026 — 100 % liked28 August 2026 — 100 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 12:21100no change
18 Aug 2026, 12:15100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.