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Unbox Anime 📦✨

Unbox Anime 📦✨

A Roblox experience owned by The Unboxing Game.

TycoonENanimeidlegacha

Unbox Anime 📦✨ is a tycoon experience created on 2025-08-02. The game has recorded 2,643,486 lifetime visits and 207,424 favorites. Currently, zero users are playing. The experience maintains a 95% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Unbox an Anime! 💥 Smash chests, unlock Anime Characters ⚔️ Buy better tools, break chests faster 💸 Collect and earn better Anime Characters! 🤑 Your Anime Characters keep earning even when you're offline!

Last updated by the developer 23 Jan 2026, 08:18 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
2,643,486
lifetime visits
95%
liked (23,372 👍 / 1,343 👎)
207,260
favourites (78.4 per 1k visits)
2 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Lucky
299 R$
x2 Cash
129 R$
VIP
99 R$
Auto Collect
29 R$
Lucky
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I · other1,562,249 · 0.00% win
A · other1,561,976 · 0.00% win
E1,561,447 · 0.00% win
M · other1,561,333 · 0.00% win
N · other1,561,048 · 0.00% win
Unbox · collection1,560,738 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:0395no change
24 Aug 2026, 07:0295no change
14 Aug 2026, 07:0195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.