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Escape EVIL CHIIKAWA Daycare (Obby)

Escape EVIL CHIIKAWA Daycare (Obby)

A Roblox experience owned by Chiikawa Games.

ObbyENchiikawadaycareobstacle course

Description (written by the developer; not a statement by this register)

👍FREE ADMIN UPDATE AT 10k LIKES!!👍 The EVIL CHIIKAWA is on the loose! We need to get out of here! Welcome to "ESCAPE EVIL CHIIKAWA OBBY"! an adrenaline-pumping game within the immersive world of ROBLOX! Brace yourself for an electrifying experience as you navigate a daycare plagued by chaos, all while trying to evade the notorious iPad EVIL. Be warned, the EVIL CHIIKAWA is relentless in his pursuit. Stay one step ahead by completing obstacles, beating puzzles, and last but not least, AVOID GETTING CAUGHT! Can you escape in this epic adventure? 👍LIKE and FAVORITE the game if you enjoyed the game! Receive special REWARDS for dropping a LIKE and joining the GROUP!👍 💰SUPPORT us by purchasing a gamepass!💰

Last updated by the developer 8 Aug 2025, 17:18 UTC.

0
playing (measured 12 Aug 2026, 23:52 UTC)
43,266
lifetime visits
25%
liked (21 👍 / 64 👎)
93
favourites (2.1 per 1k visits)
2 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 23:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword
799 R$
Golden Carpet
799 R$
Rainbow Carpet
449 R$
Admin
399 R$
Golden Gloves
299 R$
Pompous Cloud
299 R$
Double Jump
299 R$
Morph Pack
200 R$
Grapple Hook
199 R$
Gravity Coil
149 R$
Fusion Coil
149 R$
SuperFlyBoombox
99 R$
Healing Potion
99 R$
Speed Coil
99 R$
VIP BUNDLE
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome19,037 · 100.0% win
VICTORY · progression2,587 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2515 August 2026 — 25 % liked4 September 2026 — 25 % liked14 September 2026 — 25 % liked15 August 202614 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–26 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 21:1825no change
4 Sept 2026, 21:0725no change
15 Aug 2026, 19:3525first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.