[Event Rerun] Scrimblytale Model Storage
A Roblox experience owned by Undertale: The Fan AUs.
RoleplayENOCRoleplayStory
Description (written by the developer; not a statement by this register)
Just my own oc thingy bla bla 100 Visits event BACK!! (as 200 visits event) (200 visits event will be a repeat of 100 but with 200 & so on, but 200+ will not reward the same badge as the first 100 visits) (Credits will be implemented whenever I can) Game WAS down due to a fatal flaw in the added chat system by Maximum_ADHD [Custom chat system now scrapped] (Heavily inspired by Diarytale, originally owned by Ceremento, now owned by Valusiom)
Last updated by the developer 9 Feb 2026, 07:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Aug 2026, 07:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.