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Unbox a Car 📦🚗

Unbox a Car 📦🚗

A Roblox experience owned by Kentauros.

TycoonENunboxingcollectionidle mechanics

Unbox a Car 📦🚗 is a tycoon experience created on 2025-08-02. The game records 951,969 lifetime visits and 108,801 favorites. It maintains a 98% like percentage. Currently, zero users are playing. The experience focuses on unboxing crates and collecting cars.

Description (written by the developer; not a statement by this register)

Unbox a Car! 💥Unbox crates, unlock cars ⚔️ Buy better tools, break faster 💸 Collect and evolve your exclusive cars ⭐Your cars keep earning even when you're offline! 🤑

Last updated by the developer 5 Jul 2026, 15:19 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
951,969
lifetime visits
98%
liked (15,006 👍 / 312 👎)
108,795
favourites (114.3 per 1k visits)
2 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X10 Luck (permanent)
129 R$
Celestial Pack
129 R$
2x Cash (permanent)
99 R$
VIP
89 R$
X2 Damage (permanent)
79 R$
x2 Mutation Luck (permanent)
49 R$
Auto Collect
29 R$
Starter Pack
9 R$
2x Luck (permanent)
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome542,438 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:0498no change
14 Aug 2026, 16:0298first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.