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Steal a JoJo Stand

Steal a JoJo Stand

A Roblox experience owned by B.Studio.

TycoonENJoJo's Bizarre AdventureIdle/ClickerCollection

Steal a JoJo Stand is a tycoon experience created on 2025-08-02. The game currently has 1 player online and 727,466 lifetime visits. It holds 2,495 favorites and maintains a 68% like percentage. The description highlights mechanics involving hiring stands, stealing from others, and offline money generation across multiple platforms.

Description (written by the developer; not a statement by this register)

👋 Welcome to Steal a JoJo Stand 🗺️ Have JoJo Stands earn you money, or simply steal them from others! How to Play: 👊 Hire a Stand 💰 Steal Stands from other players 💸 Generate money from your Stands 🔥 Make a collection of Stands and rebirth for more rewards 💰 Your Stands also generate money offline! ⭐ With over 35 unique Stands to choose from, pick your favorite ones and farm with them! 🖥️ This game supports Desktop, Mobile, Tablet and Console players!

Last updated by the developer 8 Jan 2026, 00:25 UTC.

1
playing (measured 10 Aug 2026, 21:53 UTC)
727,466
lifetime visits
68%
liked (732 👍 / 340 👎)
2,501
favourites (3.4 per 1k visits)
2 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:533first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Speed
199 R$
Rainbow Base Skin
99 R$
Frosty Base Skin
49 R$
Rock N' Roll Base Skin
49 R$
Deep Sea Base Skin
49 R$
Beach Base Skin
49 R$
Blaze Base Skin
49 R$
Gothic Base Skin
49 R$
Jungle Base Skin
49 R$
Astro Base Skin
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked13 September 2026 — 68 % liked23 September 2026 — 68 % liked13 October 2026 — 68 % liked23 October 2026 — 68 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:1968no change
13 Oct 2026, 21:1968no change
23 Sept 2026, 21:1768no change
13 Sept 2026, 20:1768no change
3 Sept 2026, 20:0768no change
24 Aug 2026, 18:0668no change
14 Aug 2026, 18:0568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.