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GRANNY'S PRISON! (SCARY OBBY)

GRANNY'S PRISON! (SCARY OBBY)

A Roblox experience owned by stay schemin.

HorrorENhorrorobstacle coursejump scares

GRANNY'S PRISON! (SCARY OBBY) is a horror experience created on 2025-08-02. It currently has 1 player. The game has 667,106 lifetime visits, 130,404 favorites, and a 58% like percentage.

Description (written by the developer; not a statement by this register)

(NOTE: This game contains Jump Scares) 👵 Welcome to the creepiest prison in Robloxia! This place has been shut down for years… but now something terrifying is waiting inside. Granny has taken over the prison — and she’s not here to bake cookies. Can you survive the jumpscares, dodge deadly traps, and escape before Granny finds you? [TAGS]: Digital Circus, Jax, Pomni, Barby, Survive, Chef, Prison, Poppy Playtime, Jail, Obby, Robot, Robot Teacher, Ben, Evil Teacher, Rainbow Friends, Baller, Mother, Siren Cop, SWAT, SWAT Car, Son, Kid Friend, Candy, Candy Barry, Barry, Rainbow Friends Baby, Grimace, Freddy, Chica, Bonnie, Springtrap, Purple Guy, FNAF Movie, FNAF, Mother Barry, Barry’s Son, Baby Barry, Baby Bobby, Red Baby, Baby Blue, Pink Baby

Last updated by the developer 14 Jan 2026, 01:20 UTC.

1
playing (measured 10 Aug 2026, 14:30 UTC)
667,106
lifetime visits
58%
liked (93 👍 / 67 👎)
131,852
favourites (197.6 per 1k visits)
2 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome438,298 · 100.0% win
Completed GRANNY'S PRISON! · progression25,216 · 17.8% win
Coin Collector! · collection11,505 · 8.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked3 September 2026 — 58 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:4958no change
14 Aug 2026, 18:4858first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.