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Sanrio Obby!

Sanrio Obby!

A Roblox experience owned by 'kittwens.

ObbyENSanrioObbyParkour

Description (written by the developer; not a statement by this register)

Welcome to Sanrio Obby! New Release! - Your progress saves! - If you stumble upon a bug just tell us in our group! -If donations dont work you can join any other game with donations! ------------ Update every week! Every single donation is appreciated!! ------------ FAN MADE GAME!! ALL COPYRIGHTS SERVED! TAGS (IGNORE): cutecore kawaii kawaiicore softcore softie chill stars obby parkour parcour hello kitty sanrio obby , tower, sanrio tower, fun friends best mega aesthetic cute kawaii anime pink white pass tycoon easy rpg but gudetama my melody kurumi play keroppi friend obbys cool cat kitty characters Pink, cute, long, coffee, boba, hello kitty, melody, obby, tower, parkour, stage tower, obby, stage, adventure, new, obby, stage tower, sanrio tower, mochi stage tower, stage, tower, stage, Stage top, rice cake, rice cake stage, rice cake stage top, fun with friends, sanrio obby, sanrio tower, sanrio tower obby, new update, release, new, obby with friends, kids obby

Last updated by the developer 27 Jun 2026, 12:39 UTC.

0
playing (measured 4 Sept 2026, 03:18 UTC)
95,315
lifetime visits
94%
liked (224 👍 / 14 👎)
900
favourites (9.4 per 1k visits)
2 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 03:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
Speed Coil!
65 R$
Gravity Coil!
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 10! · progression37,288 · 100.0% win
Stage 20! · progression28,142 · 100.0% win
Stage 30! · progression24,414 · 100.0% win
Stage 40! · progression19,585 · 100.0% win
Stage 50! · progression17,013 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

944 September 2026 — 94 % liked24 September 2026 — 94 % liked24 October 2026 — 94 % liked4 September 202624 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 16:3494no change
24 Sept 2026, 16:3194no change
4 Sept 2026, 13:0794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.