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KGPD: Kingsguard Police Roleplay

KGPD: Kingsguard Police Roleplay

A Roblox experience owned by Kingsguard City Police Department.

RoleplayENpolice roleplayhierarchy progressionrealistic simulation

Description (written by the developer; not a statement by this register)

Welcome to Kingsguard City Police Department (KGPD) – a realistic and structured police roleplay experience like no other. Operate in a border ruled by discipline, duty, and hierarchy. Whether you're a new Cadet or a seasoned Commander, there's always a place for you to serve and protect. Communications Server : Check the social links under this game. 🚓 Divisions: • SWAT – Special Weapons And Tactics • RTU – Recruit Training Unit • SDU – Security & Detention Unit • KGPD - Kingsguard Police Department 🛠️ Features: • Rank-based progression system • Realistic traffic stops, arrests & radio • Custom uniforms, training systems, and more • Active patrol zones and checkpoints • Promotions based on performance & leadership 📢 Do you have what it takes to maintain order and rise through the ranks? Join KGPD today and serve Kingsguard with honor and pride.

Last updated by the developer 5 Jul 2026, 01:30 UTC.

0
playing (measured 13 Aug 2026, 13:30 UTC)
375
lifetime visits
75%
liked (3 👍 / 1 👎)
0
favourites
2 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Segway
199 R$
Boombox Radio
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the group. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.