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Do my homework tycoon [UPD] (CODES)

Do my homework tycoon [UPD] (CODES)

A Roblox experience owned by wosindmenschen hä.

TycoonENacademicbusiness managementschool life

Description (written by the developer; not a statement by this register)

After moving to a new school, you discover a genius way to make money – helping other students with their homework! Build your own homework empire in Do My Homework Tycoon and rise to the top of the academic world! CODES: release, carljhonson, sammy -Complete homework tasks to earn cash -Hire smart helpers to speed up your business -Unlock new classrooms and subjects as you grow -Outsmart teachers and balance your workload -Become the ultimate homework tycoon and rule the school! tags: tycoon, build, simulator, homework, school, ishowspeed, thanos

Last updated by the developer 19 Feb 2026, 17:50 UTC.

0
playing (measured 17 Aug 2026, 18:15 UTC)
535
lifetime visits
100%
liked (2 👍 / 0 👎)
2
favourites (3.7 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 18:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MrBeast
499 R$
StreamingSpeed
250 R$
BackflipSpeed
149 R$
AutoSell
99 R$
Quick Restockers
99 R$
2x Cash
99 R$
2x Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome344 · 0.00% win
Conveyer · other119 · 0.00% win
First Sale · other67 · 0.00% win
1K Sales · other13 · 0.00% win
100K Sales · other1 · 0.00% win
100M Sales · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.