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[đŸ”„SHOP] Steal A Brainrot: Easy Obby⭐

[đŸ”„SHOP] Steal A Brainrot: Easy Obby⭐

A Roblox experience owned by Kukut's Organization.

ObbyENbrainrotobbyfree rewards

Description (written by the developer; not a statement by this register)

🎁Welcome to [đŸ”„SHOP] Steal A Brainrot: Easy Obby⭐ Are you ready to finish the impossible Steal A Brainrot Obby? Finish the Obby, Get the free brainrots and have fun! [How To Win] ‱ There are 25 stages to win in this game, finish them for rewards! ‱ Dont rush the game just have fun, take your time! ‱ Like the game! Tags: Steal A Brainrot, Fruit, Sammy, SpyderSammy, Free, Scam, Long Bondpaper, Evad Nap Remember, your Brainrots literally produces cash while you are offline⭐

Last updated by the developer 8 Nov 2025, 11:21 UTC.

0
playing (measured 23 Aug 2026, 18:38 UTC)
11,093
lifetime visits
100%
liked (9 👍 / 0 👎)
364
favourites (32.8 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 18:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
150 R$
VIP
120 R$
Flying Cloud
110 R$
Fusion Coil
99 R$
Grapple Hook
90 R$
Speed Coil
80 R$
Gravity Coil
80 R$
RPG
75 R$
LaserGun
75 R$
Jetpack
69 R$
Double Speed
60 R$
Double Jump
60 R$
Sword
35 R$
Radio
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,828 · 0.00% win
No. of Winners! · other20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10023 August 2026 — 100 % liked12 October 2026 — 100 % liked23 August 202612 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 20:36100no change
23 Aug 2026, 18:45100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.