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🤼‍♂️ Steal a MMA Fighter

🤼‍♂️ Steal a MMA Fighter

A Roblox experience owned by Statik Studios..

SimulatorENsteal mechanicmma fighterrebirth progression

Steal a MMA Fighter is a simulator experience created on 2025-08-03. It has recorded 962,267 lifetime visits and 4,794 favorites. The game holds a 98% like percentage. Currently, zero users are playing. The description outlines mechanics including buying fighters, stealing from others, generating money, and rebirthing to boost income.

Description (written by the developer; not a statement by this register)

🤼‍♂️ Welcome to Steal a MMA Fighter! 🥷Will you work your way to the top, or steal your way to the top? The choice is yours! 🫵 👍 Like the game and join the group to help us grow! How to Play: 💵 Buy a MMA Fighter 🥷 Steal MMA Fighters from other players 💸 Generate money ♻️ Rebirth to boost your income ✋ Buy slaps and troll gear to mess with other players! 💻 Supports Desktop, Mobile, Tablet and Console! TAGS: steal a brainrot, football player, steal a football player, steal a basketball player, steal a mma player, mma player

Last updated by the developer 4 Feb 2026, 22:37 UTC.

0
playing (measured 10 Aug 2026, 20:03 UTC)
962,267
lifetime visits
98%
liked (10,456 👍 / 251 👎)
4,797
favourites (5.0 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
899 R$
Auto Collect
129 R$
2x Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Steal a MMA Fighter! · welcome170,835 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0098no change
14 Aug 2026, 15:5398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.