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Swedish Voice 🔊

Swedish Voice 🔊

A Roblox experience owned by Alaska Studio.

Social & hangoutSVvoice chatsocial hangoutswedish community

Swedish Voice is a social-hangout experience created on 2025-08-03. It records 3,783,803 lifetime visits and 29,279 favorites. Currently, 55 users are playing. The experience holds an 87% like percentage. Credits are attributed to @markus1337x, @iiOmqitzx_Lizzie, and @vuinn.

Description (written by the developer; not a statement by this register)

VĂ€lkommen till Swedish Voice Chat đŸŽ™ïž! HĂ€ng med i ett skönt gĂ€ng dĂ€r du kan slappa, snacka och lĂ€ra kĂ€nna folk – helt utan text om du vill. Oavsett om du Ă€r sugen pĂ„ livliga diskussioner, chill-hĂ€ng eller bara att trĂ€ffa nytt folk, sĂ„ Ă€r Svensk Voice Chat rĂ€tt stĂ€lle. đŸ‘đŸŒ Tryck pĂ„ ”Gilla” för att hĂ€nga med i vĂ„ra senaste grejer och nyheter! 🔊 Voice Chat ger bĂ€st kĂ€nsla, men hoppa in precis pĂ„ det sĂ€tt som kĂ€nns bekvĂ€mt för dig. 🔍 Tags: Swedish, Voice, Hangout, Community, Friends, Talk, Chat Credits: @markus1337x (Scripting), @iiOmqitzx_Lizzie (Building), @vuinn (Building)

Last updated by the developer 9 Aug 2026, 05:17 UTC.

55
playing (measured 10 Aug 2026, 14:52 UTC)
3,783,803
lifetime visits
87%
liked (2,292 👍 / 329 👎)
38,923
favourites (10.3 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5236first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
499 R$
VIP
299 R$
Double Cash
249 R$
Extreme Fishing Rod
199 R$
Boombox
149 R$
Fish Upgrade
149 R$
Auto Fish
99 R$
Voice Changer
99 R$
Double Aura
99 R$
Player Morph
99 R$
Double Pet
99 R$
Fusion Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome601,876 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.514 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 88 % liked13 September 2026 — 88 % liked23 September 2026 — 88 % liked3 October 2026 — 88 % liked13 October 2026 — 87 % liked23 October 2026 — 87 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:0387no change
13 Oct 2026, 04:0287-1
3 Oct 2026, 04:0288no change
23 Sept 2026, 04:0188no change
13 Sept 2026, 04:0088no change
3 Sept 2026, 03:5388+1
24 Aug 2026, 03:5387no change
14 Aug 2026, 03:5287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.