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Bagel horde (ALPHA BUILD 5.7a)

Bagel horde (ALPHA BUILD 5.7a)

A Roblox experience owned by Cubovicz Software.

SurvivalENzombie survivalpost-apocalyptichorde defense

Description (written by the developer; not a statement by this register)

3-6 Years after Athena Labs outbreak has left the world in dissaray, the IQC (International Quarantine Control) has promised to provide safety within the sectors that reels all civilian population in, but you aren't one of them, you know what their true intentions are, you hate them as much as they hate you, you uphold to that belief, forced to live with local communities that surround the dying soil of place that was once called home, then defend yourself from the hordes of bageloids, the infected individuals that are built upon biological warfare, they wont stop screaming in agony that they possess every passing moment and as they cant control actions, with the virus taking hold upon their bodies, but you don't care. You are trying to survive, picking a place to barricade, holding out for much longer in hopes of dying of old age one day. Note: This game is based of a gmod zombie survival and inspired by Bagel Horde Doom mod.

Last updated by the developer 14 Aug 2026, 14:42 UTC.

0
playing (measured 15 Aug 2026, 07:34 UTC)
446
lifetime visits
87%
liked (20 👍 / 3 👎)
28
favourites (62.8 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 07:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Enter the skies of damnation · other40 · 0.00% win
Human win · progression21 · 0.00% win
last human win · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868786.521 August 2026 — 86 % liked31 August 2026 — 86 % liked11 October 2026 — 87 % liked21 August 202611 October 2026
3 measurements spanning 51 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 09:0687+1
31 Aug 2026, 16:2386no change
21 Aug 2026, 11:0486first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.