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Bagel horde (ALPHA BUILD 5.7a)

Bagel horde (ALPHA BUILD 5.7a)

A Roblox experience owned by Cubovicz Software.

SurvivalENzombie survivalpost-apocalyptichorde defense

Description (written by the developer; not a statement by this register)

3-6 Years after Athena Labs outbreak has left the world in dissaray, the IQC (International Quarantine Control) has promised to provide safety within the sectors that reels all civilian population in, but you aren't one of them, you know what their true intentions are, you hate them as much as they hate you, you uphold to that belief, forced to live with local communities that surround the dying soil of place that was once called home, then defend yourself from the hordes of bageloids, the infected individuals that are built upon biological warfare, they wont stop screaming in agony that they possess every passing moment and as they cant control actions, with the virus taking hold upon their bodies, but you don't care. You are trying to survive, picking a place to barricade, holding out for much longer in hopes of dying of old age one day. Note: This game is based of a gmod zombie survival and inspired by Bagel Horde Doom mod.

Last updated by the developer 14 Aug 2026, 14:42 UTC.

0
playing (measured 15 Aug 2026, 07:34 UTC)
446
lifetime visits
86%
liked (18 👍 / 3 👎)
22
favourites (49.3 per 1k visits)
3 August 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 07:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Enter the skies of damnation · other40 · 0.00% win
Human win · progression9 · 0.00% win
last human win · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.