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gleepus remaster

gleepus remaster

A Roblox experience owned by Doongle Productions.

OtherENremasterindiebuggy

Description (written by the developer; not a statement by this register)

A remastered version of a spinoff game i made for Gleepus, Really buggy though and i might not find all of the bugs considering im a solo dev Nothing is final for now

Last updated by the developer 10 Aug 2026, 11:53 UTC.

0
playing (measured 28 Aug 2026, 12:52 UTC)
571
lifetime visits
100%
liked (8 👍 / 0 👎)
3
favourites (5.3 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 12:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Massive Donation
500 R$
Really Big Donation
250 R$
Big Donation
100 R$
Donation
25 R$
VERY small donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

What can i say except, you're welcome! · welcome27 · 0.00% win
Gleepus Certified · progression15 · 0.00% win
Running from your fate · progression12 · 0.00% win
Sneak Attack · other5 · 0.00% win
Mondo Mondo · progression2 · 0.00% win
Gleepus Challenge · progression2 · 0.00% win
The End... · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10031 August 2026 — 100 % liked30 September 2026 — 100 % liked31 August 202630 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 13:34100no change
31 Aug 2026, 01:51100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.