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The Summer Beach Incident 🏖️

The Summer Beach Incident 🏖️

A Roblox experience owned by Black Ink Stories.

AdventureENnarrativemysterysocial

The Summer Beach Incident 🏖️ is an adventure experience created on 2025-08-03. It has recorded 764,789 lifetime visits and 16,956 favorites. Currently, seven users are playing. The game holds a 92% like percentage. The description mentions a narrative involving a character named Nina and a beach meeting.

Description (written by the developer; not a statement by this register)

[NEW!]The Summer Beach Incident 🏖️! You and your friend Nina wanted to meet up with your friends at the beach... However, they did not show up... Want Part 2? Drop a LIKE 👍 and a FAVORITE ⭐ on the game!

Last updated by the developer 15 Feb 2026, 23:10 UTC.

7
playing (measured 10 Aug 2026, 17:37 UTC)
764,789
lifetime visits
92%
liked (844 👍 / 76 👎)
18,759
favourites (24.5 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3720first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become the Monster
299 R$
ROCKET LAUNCHER *CHAOS*
269 R$
Uzi *OP*
199 R$
Gun *STRONG*
179 R$
Infinite Revives
159 R$
Jumpscare Everyone
149 R$
Slap Hand
129 R$
Sledgehammer
109 R$
Flashlight
99 R$
Dragon Pet
59 R$
Bear Pet
59 R$
Unicorn Pet
59 R$
Speed Boost
49 R$
Cat Pet
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome422,387 · 100.0% win
DIED Ending · progression58,132 · 29.0% win
KIDNAPPED Ending · progression51,120 · 28.2% win
EVERY MAN FOR HIMSELF Ending · progression38,390 · 27.4% win
SAFE AT LAST Ending · progression31,799 · 13.0% win
COLLECTOR · collection1,344 · 3.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:5192no change
13 Oct 2026, 20:5092no change
3 Oct 2026, 20:4992no change
23 Sept 2026, 20:4892no change
13 Sept 2026, 19:5192no change
3 Sept 2026, 19:4692no change
24 Aug 2026, 17:4892no change
14 Aug 2026, 17:4792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.