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In the streets

In the streets

A Roblox experience owned by The Bopes.

RoleplayENIndonesian CultureRoleplaySocial Hangout

In the streets is a roleplay experience created on 2025-08-03. It has recorded 1,157,589 lifetime visits and 101,708 favorites. Currently, one user is playing. The experience holds a 93% like percentage. Features include an avatar editor, freecam, and various environmental modes.

Description (written by the developer; not a statement by this register)

Enjoy the foods of Indonesia! Inspired by streets of Indonesia, particularly: Jalan Braga, Bandung. » Places: - Outdoor food stalls and a buffet restaurant with many Indonesian foods! - Photobooth - Haunted House - Art Canvas - Outdoor music set - Thrift Store » Features: - Avatar Editor! - L to Freecam (Or click on the topbar camera icon) - LShift to Sprint (Or Run Button) - Rotate Seat Button (Rotate your sitting position) - Animation (You can use them while sitting too) - Spotlight Cam (For "Camera Flash" Mode) - Screenshot Button - Wind, Fog & Rain Mode Indonesian Voice Chat, South East Asian Street, Indo, Malaysia, Brunei, Singapore, Thailand, Cambodia, Vietnam, Laos, Philippines, Mukbang, Hot Pot, Relaxation

Last updated by the developer 2 Jun 2026, 14:56 UTC.

1
playing (measured 10 Aug 2026, 14:00 UTC)
1,157,589
lifetime visits
93%
liked (445 👍 / 33 👎)
101,811
favourites (88.0 per 1k visits)
3 August 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to "In the streets" · welcome914,861 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:2093no change
14 Aug 2026, 14:1993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.