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💬 Name a ... or Die

💬 Name a ... or Die

A Roblox experience owned by Simple Bricks Flags.

MinigamesENword gamesurvivaltrivia

💬 Name a ... or Die is a minigame experience created on 2025-08-03. It has accumulated 574,390 lifetime visits and 1,798 favorites. The title holds an 82% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

💬 Name a ... or Die! 💬 🧐 Name the longest word you can think of in the category! 🔥 Gain blocks to get away from the rising lava! 🥇 Survive the longest to win! Made with ❤️ by Simple Bricks

Last updated by the developer 29 Aug 2025, 12:54 UTC.

0
playing (measured 10 Aug 2026, 15:22 UTC)
574,390
lifetime visits
82%
liked (1,476 👍 / 335 👎)
1,790
favourites (3.1 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

😈 ADMIN
2,999 R$
👶 Second Life
349 R$
👑 VIP
199 R$
💎 2x Gems
149 R$
🐶 +3 Pets Equipped
99 R$
🥚 Triple Hatch
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome451,877 · 0.00% win
1 Win · progression124,404 · 0.00% win
First Skin · collection103,008 · 0.00% win
First Egg · collection53,299 · 0.00% win
5 Wins · progression10,860 · 0.00% win
10 Wins · progression1,873 · 0.00% win
25 Wins · progression190 · 0.00% win
50 Wins · progression38 · 0.00% win
100 Wins · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:0182no change
14 Aug 2026, 20:0282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.