Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Wednesday Troll Tower

Wednesday Troll Tower

A Roblox experience owned by meteasek Studios Experimental.

ObbyENWednesday AddamsTroll TowerSlap Mechanics

Description (written by the developer; not a statement by this register)

🖤 WEDNESDAY TROLL TOWER 🏰🤣 – Obby Chaos Begins! Climb the ultimate troll tower obby inspired by Wednesday Addams! 🕷️ Each level is packed with crazy parkour, traps, and pure mayhem. Use Slap Hands ✋💥 to knock players off, ruin their runs, or just have some evil fun! 😈 R = Reset!🛑 You need to click on the troll button when you want to troll others ❗ 👣 Parkour through chaos 👋 Slap & troll your friends 💣 Avoid traps or cause them It’s not just about skill – it’s about outsmarting and outslapping everyone else. Can you reach the top, or will you be trolled into the void? 👻 Join now and embrace the madness! 🔥👇 - Inspired by Slap Tower

Last updated by the developer 22 Sept 2025, 15:52 UTC.

0
playing (measured 20 Aug 2026, 08:07 UTC)
323
lifetime visits
89%
liked (8 👍 / 1 👎)
2
favourites (6.2 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 08:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin!
1,999 R$
Galaxy Slap Hand
499 R$
Gold Slap Hand
399 R$
Wednesday Hand
399 R$
Rainbow Flying Carpet
349 R$
Ultimate Slap Hand!
299 R$
Slap Hand
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Won! · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.