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[🕒AA] Mini Button Simulator🔴

[🕒AA] Mini Button Simulator🔴

A Roblox experience owned by The Social Hour.

SimulatorENincrementalbutton clickingsimulator

Description (written by the developer; not a statement by this register)

Welcome to Mini Button Simulator! 👋 How to play: ⭐️Press buttons to get better multipliers! ✨Get the best runes! 📈Climb the leaderboards! Enjoy the game? Remember to like (👍) and favorite (🌟)! Updates every Sunday @12PM EST Lagging? Create a private server for free! Meet the developer team🛠️ 🛠️@IcxyThoo - Lead Developer 🛠️@JM65463, @lenovo768, @dejectible, - Developer Team 🛠️@K1L4DarkFr1es - Lead QA 🖌️@GalaBharata + more - Thumbnail/Icon Artist And a special thanks to our QA team! A game by The Social Hour. 🏷️Tags: Button Simulator, Buttons, Incremental Game, Upgrades, Achievements, Simulator, Fun, Voice, RNG, Ranks, Stats, Colors, Cartoon, Funny

Last updated by the developer 24 Jun 2026, 18:04 UTC.

0
playing (measured 10 Aug 2026, 18:33 UTC)
152,441
lifetime visits
85%
liked (866 👍 / 149 👎)
7,649
favourites (50.2 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ELITE
2,000 R$
MVP
1,000 R$
VIP
449 R$
x2 Stats
449 R$
+1 Rune Bulk
299 R$
x2 Tokens
229 R$
x2 Rune Luck
199 R$
+2 Rune Dupe
199 R$
x2 Multiplier
149 R$
x2 Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I · other85,214 · 0.00% win
N · other85,197 · 0.00% win
M · other85,172 · 0.00% win
I · other85,170 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.