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[🛸] Steal Time: Modded

[🛸] Steal Time: Modded

A Roblox experience owned by BluePeak.

Fighting & PvPENPvPSword FightingSurvival

Description (written by the developer; not a statement by this register)

🎉 Free time codes on the group shout! https://www.roblox.com/communities/34388793 👍 Favorite + Like the game and join the group for in-game rewards and future updates! 🌟 Report hackers and claim restores in the community server (13+). Gameplay: ⌚ Go outside the safe zone to gain time — the better your best sword, the faster you earn! 🔥 Eliminate players to steal their time, but dying makes you lose yours. 🏦 Bank time safely (1K min, 5% fee) and buy swords in the Global Shop, which restocks every 5 minutes. 🥇 Collect rare orbs, battle through weather events, and climb the ranks to become the best. 🎁 Gift swords to others in the safe zone using proximity prompts. Global: 🌎 Weather events rotate every 5 minutes. 💰 The Global Shop restocks every 5 minutes. Tags: Steal Time From Others 2, STFO, Survive, Steal, Steal Time Modded, Sword Fighting, Flex Your Swords, PVP, Steal Time, Flex On Others, Stay Alive, Survival, Competitive, Be The Best, Sword Collecting & Gifting

Last updated by the developer 20 Dec 2025, 19:27 UTC.

0
playing (measured 10 Aug 2026, 19:00 UTC)
2,660
lifetime visits
79%
liked (34 👍 / 9 👎)
148
favourites (55.6 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Teleport
399 R$
[4x] Faster Teleport
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

O · other1,340 · 0.00% win
F · other1,338 · 0.00% win
T · other1,335 · 0.00% win
S · other1,328 · 0.00% win
& · other1,321 · 0.00% win
S · other1,318 · 0.00% win
💥 Get your first KO! · progression71 · 0.00% win
🌌 Get to a new world! · progression21 · 0.00% win
💀 Eliminated by the owner! · other15 · 0.00% win
🔥 Eliminate the owner! · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7918 August 2026 — 79 % liked17 September 2026 — 79 % liked18 August 202617 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 14:0779no change
18 Aug 2026, 13:3379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.