[πΈ] Steal Time: Modded
A Roblox experience owned by BluePeak.
Fighting & PvPENPvPSword FightingSurvival
Description (written by the developer; not a statement by this register)
π Free time codes on the group shout! https://www.roblox.com/communities/34388793 π Favorite + Like the game and join the group for in-game rewards and future updates! π Report hackers and claim restores in the community server (13+). Gameplay: β Go outside the safe zone to gain time β the better your best sword, the faster you earn! π₯ Eliminate players to steal their time, but dying makes you lose yours. π¦ Bank time safely (1K min, 5% fee) and buy swords in the Global Shop, which restocks every 5 minutes. π₯ Collect rare orbs, battle through weather events, and climb the ranks to become the best. π Gift swords to others in the safe zone using proximity prompts. Global: π Weather events rotate every 5 minutes. π° The Global Shop restocks every 5 minutes. Tags: Steal Time From Others 2, STFO, Survive, Steal, Steal Time Modded, Sword Fighting, Flex Your Swords, PVP, Steal Time, Flex On Others, Stay Alive, Survival, Competitive, Be The Best, Sword Collecting & Gifting
Last updated by the developer 20 Dec 2025, 19:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.