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Slap Tower 🀚

Slap Tower 🀚

A Roblox experience owned by Completed Studios..

Tower defenseENtower defensetrollingadmin purchase

Slap Tower 🀚 is a tower-defense experience created on 2025-08-03. It has accumulated 520,729 lifetime visits and 73,075 favorites. The game holds a 79% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

🀚 Welcome to Slap Tower (트둀 νƒ€μ›Œ)! πŸ‘Ώ Purchase ADMIN with Coins! πŸ† Can you make it the top without getting slapped or trolled? πŸ‘ Like, ⭐ Favourite, and Join the Group for the exclusive SLAP. πŸ” Secrets, can you find them all? Inspired by Slap Tower and Camo Troll Tower πŸ₯° Thanks for playing πŸ’–

Last updated by the developer 28 May 2026, 18:18 UTC.

0
playing (measured 10 Aug 2026, 15:16 UTC)
520,729
lifetime visits
79%
liked (96 πŸ‘ / 25 πŸ‘Ž)
73,075
favourites (140.3 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin [20% OFF]
599 R$
Rainbow Carpet [PERMANENT]
299 R$
GIANT Slap
199 R$
Rainbow Slap [OP!]
199 R$
Laser Gun [PERMANENT]
129 R$
VIP [50% OFF]
79 R$
Invisibility Cloak [PERMANENT]
79 R$
Gravity Coil [PERMANENT]
79 R$
Speed Coil [PERMANENT]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! πŸ‘‹ Β· welcome334,795 Β· 0.00% win
Completed the Tower! Β· progression45,954 Β· 0.00% win
Secret Hunter! Β· secret1,978 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.